This small spaceship shoot’em up was construct by Matthias Langer (t3l) and me
as a project for our AIK education. Main goal was the creation of a
game supplied with open interfaces, so that users can modify the design.
The development was divided in several parts of work e.g. the engine that was
codet in assembler, a class oriented structure for the objects inside the game,
and even a small sprite generator (x_paledit).